


The most urgent application for that would be: set a virtual port as surface control in my DAW -> filter out fader messages coming from the DAW to that port -> forward the resulting MIDI to the actual surface control's hardware port. I need a MIDI processor (a the very least a MIDI filter) I can insert between ports. Thus, each application could open a different virtual port, and then the patch would merge the virtual ports to one hardware port (or split an hardware port to several virtual ones) So, I would need a matrix patch that can also create (many) virtual ports.
MIDI PATCHBAY SOFTWARE WINDOWS 7 FOR MAC OS X
and completely updated ClockWorks software for Mac OS X and Windows 7/Vista. MIDI Patchbay Standalone (Win) MIDI Patchbay v1. That was no problem on Mac, but it is one of Windows' limitation that really bothers me. USB MIDI interface for Mac and Windows Stand-alone MIDI patchbay/merger/. With 3 MIDI inputs and 7 outputs on the rear panel, it was a flexible and inexpensive tool that helped. That is a problem for several reasons - suffices to say I need several applications to recieve from or send to sometimes the same hardware port at the same time. I recommend you to try QSynth, a graphical front-end to Fluidsynth. However the issue would be the same if I had only one: in Windows, not two applications can open the same port simultaneously. You need a MIDI software synthesizer to hear the played notes. I have many (and I mean many) hardware MIDI ports because my studio is a fat hardware synth orgy. What I need to do is this - basically 2 things :
